A collection of digitized scans from a large cache of documents related to the game publisher Infocom, Inc. of Cambridge, MA. Assembled by Steven Meretzky of Infocom.
During his time at Infocom, Steve Meretzky meticulously gathered thousands of pages of notes, journals, maps, memos, forms and other printable materials related to all aspects of Infocom, and kept them in his basement for decades. During the GET LAMP production, Jason Scott scanned in roughly 9,000 pages of these documents across a number of months, borrowing the materials from Steve and scanning them as quickly as possible, at around 600dpi. From these scans, a portion was used in the GET LAMP movie to illustrate various scenes and descriptions by interviewees.
This item contains instructions for the ZIL "Zork Implementation Language" programming environment.
April 13, 2016 Subject:
Nice Addition to original documentation
This was a nice addendum to the official documentation on ZIL that can be found elsewhere on the Internet. Infocom was one of the most advanced companies when it came to the way they put out software. Virtual machines as a standard years before Java- the ability to rewrite once and deploy anywhere with only the need to create a new virtual machine was ingenious. The use of data compression also as a standard in order to get more information on a disk. Even they way they did memory management.
But ZIL was more than just a language- it was a framework that allowed for rapid development without programming getting in the way of content development.